Recent subscribers:
It's a tale as old as time: Boy meets girl, girl meets boy. Girl kills boy. Then girl kills boy again, and again, and again. For Ivan, the VRMMO "Alphablade" is just a game, but for the NPC Cara Vacher, it's her harsh reality. Where her mortality is absolute, Ivan's revival is relentless (just like his persistence). Invasive players have turned in-game characters like Cara into second-class citizens. Her world is their guilt and consequence-free playground. She would have hated Ivan even if she'd never met him.
Cara doesn't care about whatever quest he has that involves her. She just wants to be left alone. So how could the personification of everything she hates in her world come to be the only shining light in it?